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Experiments Gone Wrong - Asura characters present their krewe's invention (either the Very Old Energy Detector, the Massively Impressive Golem, or the Interspatial Translocator) to the Snaff Prize judges, prevent sabotage by the Inquest with the help of Zojja, and prove their worthiness of the title of Snaff Savant. The specifics of the story depends on what race they chose, as well as one of their biography choices. The character is introduced to their race's mentor (one of the members of Destiny's Edge), as well as their race's renegade faction. For the most part there is little overlap between each chapter, with the early chapters determined by the player's choice of race and biography, and later chapters being determined by choices made within the game.Īct 1: The Races Chapter I - Level 10 For example, given the same storyline situation, if the Vigil were dealing with the situation they would take the fighting approach, if the Durmand Priory were dealing with the situation they would attempt to use knowledge and technology to find a solution, and if the Order of Whispers were dealing with the situation they would rely on subversion and infiltration to overcome the situation.Įach character's personal story is divided into eight chapters, with each chapter unlocking every 10 levels. One of these orders can be joined and it will affect how the story of the dragons is experienced. There are three different orders, each has their own philosophy and approach to learning about and ultimately removing the threat of the dragons. The dungeon story is parallel to your personal story and they do not affect each other. However most of the story is experienced through the story mode of the 8 dungeons in Tyria. The beginning of this story is part of your personal story as well as some mail sent to you by your racial counterpart in Destiny's Edge. The members can be befriended and the group united again to set the stage for the overarching story. Each of the members are from one of the player races and they can no longer see through their differences or pasts to work together. The guild Destiny's Edge, once renowned for their efforts preventing the dragons from destroying the world, has fallen apart. Sylvari characters begin with the tutorial Fighting the Nightmare. Norn characters begin with the tutorial The Great Hunt. Human characters begin with the tutorial Defending Shaemoor.
Charr characters begin with the tutorial Fury of the Dead. Asura characters begin with the tutorial Explosive Intellect. See the following tutorials for more information on the racial storylines. These tutorials then connect into the first three arcs of the personal storyline, that players may follow at their own leisure. Along the way, characters will encounter the now-scattered members of Destiny's Edge, and have the chance to align with one of three major Orders that seek to deal with the Dragons in their own way.īefore entering the world proper, all characters must complete a short tutorial respective to whichever race was selected. As players progress, the different threads begin to intertwine and overlap, culminating in a final conflict against Zhaitan, one of the Elder Dragons. All characters begin as a member of their selected race, experiencing a specific storyline that winds through a racial homeland.
While the story is personalized and considers different decisions made in character creation and gameplay, the core story is the same for all: So dangerous and influential are the Elder Dragons that no one's life is unaffected by them.
2.3.2 Chapter VIII - Victory or Death - Level 80.
2.3.1 Chapter VII - Forming the Pact - Level 70. 2.2.3 Chapter VI - The Battle of Claw Island - Level 60. 2.2.2 Chapter V - Helping Hands - Level 50. 2.2.1 Chapter IV - Order Neophyte - Level 40. The story instances scale with the number of players participating. Other players can help with another player's story but are not able to make choices that affect the outcome, though they can choose to accept the outcome as their own. The story is played from one character's perspective for that character's story. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. The personal story is the unique campaign of each character which, along with dynamic events and map completion, makes up much of PvE gameplay. Follow the green objective markers on your map, or quickly travel to your story step by opening your map and clicking a waypoint near the green marker. Your story awaits you! Check the upper-right corner of your screen for your next story step.